Watersmudge strikes again. Safe to say I'll be exploiting this poor little brush for quite some time. I'll admit, I botched this portrait. Chalk this one up as a learning experience. Watched a cool little video over at ctrlpaint 'bout referring back to old works for a sense of progress. Wise words to those of you formatting your blog to post 'recent' or 'better' work ;)
Totally Rad
Monday, February 13, 2012
:Chia
Watersmudge strikes again. Safe to say I'll be exploiting this poor little brush for quite some time. I'll admit, I botched this portrait. Chalk this one up as a learning experience. Watched a cool little video over at ctrlpaint 'bout referring back to old works for a sense of progress. Wise words to those of you formatting your blog to post 'recent' or 'better' work ;)
Labels:
character design,
painting
Thursday, February 9, 2012
:Canadian Olympians
Said I'd post this back when I was working on it. Better late than later. Did illutrations for this 1.5 week project at work. Nathan Goddard was our motion artist that put them all together.
Wednesday, February 8, 2012
:Watered Down

Found a cool watercolour smudge brush. Tried it out on a portrait. Works rather well. Took about 90 minutes.
Labels:
character design,
painting
Thursday, February 2, 2012
:VSV Hero



This'll be the last post on this game, promise. It was pretty fun working on this early in the project. Deadlines have a way of curbing what you want and what you have time to do. Not to say deadlines are bad, quite the contrary; endless iteration can wear you out. All that to say, I enjoyed the little extra time I had with these. Enjoy.
Labels:
character design,
concept art,
prop design
Thursday, January 19, 2012
:Speed Stream
I've actually set a timer on this to pace myself accordingly. The experience reminds me of gesture life-drawing in that you leave "mistakes" and find ways to make it work. This'll be an effective thumb-nailing process if I can curb the time down to a comfy 15 minutes (This was an hour). Once more I implore you lovely passer-bys to speak up in the comments section if something sticks out I haven't spotted.
Labels:
landscape,
location design
Monday, January 16, 2012
:VSV Bot

This particular piece is a little glimpse into yet another project I've recently wrapped on. The character in question is none other than the games driving motivator. Perhaps I'll have more details for you lovely folk once the game goes live in a few weeks.
Labels:
character design
:Vi to the king

Didn't realize there was a Stats tab to track traffic. Apparently people still come here...
Done this around the time I worked on the project below. Friend of mine was looking to colour his art work. Gave it a shot.
Labels:
character design
Monday, October 17, 2011
Sunday, October 16, 2011
:Brawlin'

Little teaser of a project I'm illustrating. Soon as I am able, I'll post the project in it's entirety. Stay tuned.
Labels:
character design,
concept art
Thursday, October 6, 2011
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