Tuesday, April 24, 2012
Wednesday, April 18, 2012
Been noodling around with ideas for enemies a good 2 weeks now. Decisions were made to tackle these guys with some Creature Box-esque comic book aesthetic. I'll follow up with some colour once the forms follow all the functions we'll need in-game. Until then; cheerio.
Monday, February 13, 2012
Watersmudge strikes again. Safe to say I'll be exploiting this poor little brush for quite some time. I'll admit, I botched this portrait. Chalk this one up as a learning experience. Watched a cool little video over at ctrlpaint 'bout referring back to old works for a sense of progress. Wise words to those of you formatting your blog to post 'recent' or 'better' work ;)
Thursday, February 9, 2012
Wednesday, February 8, 2012
Thursday, February 2, 2012
This'll be the last post on this game, promise. It was pretty fun working on this early in the project. Deadlines have a way of curbing what you want and what you have time to do. Not to say deadlines are bad, quite the contrary; endless iteration can wear you out. All that to say, I enjoyed the little extra time I had with these. Enjoy.
Thursday, January 19, 2012
I've actually set a timer on this to pace myself accordingly. The experience reminds me of gesture life-drawing in that you leave "mistakes" and find ways to make it work. This'll be an effective thumb-nailing process if I can curb the time down to a comfy 15 minutes (This was an hour). Once more I implore you lovely passer-bys to speak up in the comments section if something sticks out I haven't spotted.
Monday, January 16, 2012
This particular piece is a little glimpse into yet another project I've recently wrapped on. The character in question is none other than the games driving motivator. Perhaps I'll have more details for you lovely folk once the game goes live in a few weeks.